Week 1 

What is pixel art?
Starting at Space Invaders going all the way to Super Mario to even the original Pokemon games, pixel art is something we all know and have experienced before. Pixel art is an art style that is mostly done digitally and was typically used in a 8-bit and 16-bit games and consoles. What makes pixel art unique is that you are able to see each individual pixel like the original Super Mario you are able to see each individual pixel.Image result for first mario gamesThe term for characters if you’re using pixel art is called Sprites and they characters such as the first Mario which you can see here or the first Link to appear.

Image result for Link pixel

Harry Potter task
Our next task was to make the character Harry Potter using a 16×16 art size.Editing.PNG
One of the first things we had to do was to open Photoshop then go to Edit-preferences-general then go to the unit section and change them to pixels. You then need to go to the guide section and change it to 1 space, having the grid is sometimes better when creating our sprite.Before.PNGUsing the image on the left i then started to make a silhouette of my sprite.Sillowet.pngThis is the result of my silhouette which means i was ready to start adding colour.

Final.PNGThis is my final result of my sprite.

Did i struggle with this task? No I really enjoyed doing this and it was a fun learning experience and i would defiantly do it again.

Week 2

Introduction to prevent

Prevent is a cause to stop people from joining extremist groups such as the KKK, Third Reich and Isis etc.

What is Prevent?

Prevent uses Police, schools and colleges and local government to stop youths from joining various extremist groups and makes people aware that it is happening in the UK. They show you how to recognize extremist groups and people who would join them.

How do people become radicalized?

The extremist groups will sometimes use money to bribe younger people to joining their groups but this is just one of the ways the extremist groups will do this. There is a use of social media among these extremist groups which can target the young and vulnerable.

What are the signs that someone is becoming radicalized? 

This be noticed in a number of ways from a change of personality and how they act of even if they suddenly have the most up to date technology or clothes. Their political views might of changed in a bad way which you will be able to notice.

Who can help you if you think someone is becoming radicalized? 

You should try and talk to your safeguarding tutor about this as they will know what to do in a situation like this.

How can you, as a creative student make a difference to help the prevent strategy?

Try to make people more aware using pictures more than words. Using social media can be a great help as a large amount of younger people use it so it can help a great deal to make people aware of it.

Week 3

This week we began to work on animations using pixel art. We first discussed animation and how it started off so we looked into the history of it and devices people used to use to see it. A device called the zoetrope was one of the founders of animation. Soon after the zoetrope came around another device called the phenakistoscope was invented which i personally think isn’t animation but more of an illusion and tricking your mind into thinking its a one image when there’s multiple of them. My personal favorite device i’m going to talk about is thbilldouglas-praxinoscope.gif. This is my personal favorite of the three as i think it sort of made an impression on stop animation as it was a collection of images reflected on a mirror which is how animations works. The thaumatrope was an extremely effective but amazing device, it  consisted of a disc with a different picture on each of its two sides, these appearing to combine into one image when the disc is rapidly rotated.

praxinoscope 

billdouglas-praxinoscope.gif

Thaumatrope

thaumatrope.jpg

Zoetrope

zoetrope15.gif

Our own animations.

After we had done our research on the history of animation we was then given the task of  creating our own animations. Doing this helped me get an idea in with what I wanted to do with my main antagonist and protagonist.

Punch Animation

basic-punch

The punch animation was the most simplest in my opinion since it only consisted of two different frames but it acted like a short introduction to animation as it gave me a rough idea of how to do it and acted like a bedrock to the rest of my work.

Jump animation

basic-jump

Doing the jump animation was the most enjoyable for me. used more of a squash and flexible to give the jump more exaggeration.

Advanced jump animation (Personal favorite)

advanced-jump

Now this is my favorite out of them all because i feel like it gives my sprite some character like as hes falling back down the front part of his hair rises acting like a toupee for my character. There is 6 frames in this animation giving it 3 more than my normal jump animation.

Walking Animation

basic-walk

I struggled with this task a lot because it was a lot harder than i thought so i decided to do my own research by recording someone walking in slow motion so i could break it down easier.

Using this video helped me a lot with my final result as it helped me make all my frames to make it look as realistic as it could. I would pause the video at certain points to help me make all the frames for my animation.

Homework

Task 1: Audio research – retro game sounds

What were the most important developments in game sound between early games and the 16 bit era?

Bringing out consoles that supported more and more voices was always a big step as that usually made the game experience more enjoyable. One of the first 32-bit consoles to come out was the 3DO which was the first to offer 32-bit sound.

What were the main limitations of consoles in this period?

The early consoles were limited to have only sound playing or the game since the processor didn’t have enough power to support both but that was soon over when the Atari had its own graphics and sound card.

What creative solutions did sound designers develop to solve these problems?

Developers would dynamically re-assign the voices to other wave forms this gave a the illusion that a console would have more voices than it did.

What is a voice? A voice (Channel) is what the older consoles and PC’s used to play sound and if they had only one voice they would only be able to play one sound at a time;/

Week 4

Character Design

This week we was focused on designing and making our antagonist and protagonist for our games. The character for my game is Marie Curie and because she is a rather old character so getting suitable pictures for her was rather difficult. 66.media.tumblr.com. Web. 27 Jan. 2017.

1st marie curie.JPG
 

 

Week 5

Game one:

What style of sound is used?

The sounds used in Terraria are pretty basic and rather blunt but still have a lot of impact on the game-play. The sound that is made when you hit a tree is always the same no matter on what tool you use and makes a rather blunt sound, as it would if you were to hit a tree.

The Music in the game is mostly two tracks which is the Day music and the Night music, both sounding the same but have there differences, for instance the day music is slightly more cheerful and the night music is with a slightly slower tone.

Why do you think the creators chose this style?

Considering Terraria is a Action-adventure sandbox game the music suits it rather well as it gives off a rather calming ambiance which is what you would want with a game like this.

What effects does this choice of style have?

Since the game has no time based game-play there’s no need to feel like you’re in a rush whilst playing this game. The music is there to also help the player fell immersed within the game.

What production techniques do you think the creators used to generate this sound?

For the background music I think they used artificial sounds as they don’t really sound realistic. Computer generated Foley sounds were most likely used to create the background sounds. The hard effects like mining are a type of swoosh and a hard blunt hit, these are sounds the could be made pretty easily with just a swoosh of a large object or hitting something with a blunt object.

Why do you think the creators chose these production techniques?

The swoosh and blunt hit are both simple but very effective sounds in game as they just represent hitting a object and the motion for it.

What effects does this choice of production techniques have?

Very simple but effective methods of creating sounds and using them as well as the game is rather calming adventure game so it work very well.

How would a different stylistic approach or use of different production techniques have affected the experience?

If they used more complex sounds for this game I don’t think it would suit the game very well as he game just has simple mechanics so having complex sounds for this game would not make it as enjoyable.

What style of sound is used?

The uses a mix of impressionistic and expressive but considering the game being rather dark its mostly expressive. The game uses monsters usually made from young children’s fears which just makes it mostly expressive.

Why do you think the creators chose this style?

A lot of the games “creatures” and monsters” are made up so the sounds for them are mostly Foley and computer generated as you can’t really get sounds from something that doesn’t exist.

What effects does this choice of style have?

 

What production techniques do you think the creators used to generate this sound?

Why do you think the creators chose these production techniques?

What effects does this choice of production techniques have?

How would a different stylistic approach or use of different production techniques have affected the experience?

Sound re-dub;

 

Week 6

Week 7

Week 9

 

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